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-
- MANHUNTER ][
- SAN FRANSISCO
-
-
- -------------------------------------------------------------------------------
- Before we begin we have to explain something.
- You do not have to type in actual commands as in other sierra games.
- You can move around with the arrow keys or use an joystick
- Directions are given as north, east, south, west, left, right, forward,
- backward or travel. (when needed).
- Some of the acti
- ons in the game are activated by function keys, they will be
- shown as <F1> .. <F10>.Or <TAB> as the TAB key.
-
- IMPORTANT:
- ----------
-
- It is not our intension to give you a complete read out of the people you can
- follow with tracker that's in the MAD.
- instead we will give all the locations that you can visit on that day,
- if you track ALL the people.
- Note down the hints you get,such as partial names,drawings markings etc etc.
- If you have trouble playing the arcade sequences try using <ESC> and go
- to easy
- arcade.
- Remember;every time you die the arcade sequence will be reset to hard !
-
- Save your game as much as you like.
- It will prove to be the best approach in case that you have forgotten something
- or worse you DIE !.
-
- Well, off to the game !!
- -------------------------------------------------------------------------------
- DAY 1
-
-
- You start day one in the spaceship ,chasing phil.
- You crash into a building (watch the corners), and make an emergency landing.
- You see youself coming out o
- f the ship (you can tell by the 3 on the screen).
- To the left you can see a man lying under the ship.
- The game is hardly 2 minutes underway and there's the first corps already.
- Seems to be a tradition with the manhunter series.
- Don't be afraid, many will follow.
- Now move to the man lying under the ship.
- Move to take the ID card and the manhunter assignment device ( MAD).
- Use the INFO on the MAD to type in the name on the ID card.
- Exit the info by typing BYE and go to the tracker.
- Now track everyo
- ne you see.
-
- If you have done this properly you can visit the next locations.
-
- The scene of the crash.
- Bank of canton.
- Warehouse.
- Ferry building.
- Embarcadero fountain.
- Hyde street pier.
- Manhunter appartment.
-
- (There will be more places you can visit,but first you must gather some
- equipment an clues).
-
- Exit the MAD and use <F3> to travel to the manhunter appartment.
- In the appartment open the drawer and get the cloth.
- (Note the hint on it).
- Look out the windows and move arround to see
- some locations.
- Now travel to the Warehouse and enter it.
- Play the game and enter the room on the bottom left.
- Get the mallet right next of the desk.(look at the fish on the mallet).
- Move over to the desk and note the writing on the desk.
- Leave the Warehouse and travel to the Bank of canton.
- Enter the tunnel.
- Look at the corps and take the note from the desk right of the man.
- Get the piece of newspaper left on the desk.
- Note the words on the glass door. BAT VOMIT.
- Never new bats could throw up.
- (must have been something he ate).
- Just reverse the letters, and there you have a name: TAD TIMOV.
- Enter your MAD and enter the name.
- Leave the bank and move to the left.
- There's a dead man lying there.
- You can look at his hand and his body.
- Take the fang from his neck and take the laundry receipt.
- Leave this scene and travel to the Embarcadero fountain.
- Go into the fountain.
- You must press enter to spinout and reach the tunnel on the right.
- Once in the tunnel you will have to fight of rats.
- Ju
- st stand there and wait for the rats to come(put it on easy arcade !).
- If you have killed all the rats move to the right.
- Get the drivers license from near the bed(note the name),and look at the corps.
- Take The flask.
- Go to the MAD and enter the name of MIC STONE.
- Leave the fountain and travel to the Ferry building.
- Look at the poster on the right wall.
- Leave the building and travel to the Hyde street pier.
- Look at the fence,move to the left down the stairs.
- move the ( 3 ) under the pier and clim
- b the pole.
- Climb back and move to the tunnel on the right .
- Enter it.
- Don't worry you'll survive.
- (remember ,you MUST have been eaten by the rat,so don't restore the game).
- Leave the pier and travel to TAD TIMOV'S appartment.
- Enter it.
- You will be eaten by the dog.This is also nessecary.
- Now leave the appartment.
- You will get an orb override and you must enter the two names.
- END OF DAY ONE.
-
- DAY 2:
- ------
-
- You are given the assignment to investigate a burning boat at pier 5.
- Travel there
- and track everyone. (there are a lot to track !).
-
- If you have done this properly you can visit the next locations.
-
-
-
- Pier 5.
- The temple
- The shop
- Transamerica pyramid
- Dr's house.
- Laundry
- Cable car barn
- Private club
-
- There are more locations,but you will be able to visit them as you gather
- more information and clues.
-
- Now travel to Pier 5 and look at the boat.Look at the corps.
- Get the muzzle. Move the arrow to the mouth of the creature.
- A broken fang,how nice ,use <TAB> ,go to fang an
- d press <ENTER>.
- A perfect fit.
- Travel to TAD TIMOV'S appartment and enter it.
- When the dog attacks you ,use <TAB> and use the muzzle.
- The dog is now harmless.
- Get the camera from the bench.
- You have just one flash,so don't spoil it.It may save your life someday!
- Look at the painting on the left wall. HEAVEN VISION.
- Note the signs on it.
-
- they are: -------- --------
- -------- --- ---
- -------- --------
-
- Leave and travel to The temple.
- Move to the rig
- ht open the door and go to the man.
- Rememember the HEAVEN VISION SIGNS ?.
- Take four pinches from the second pot on the LEFT.
- Move to the pipe and smoke it, press <ENTER>..
- Watch the HEAVEN VISION of the girl turning into a monster.
- Get the statue and look at the inscription.
- Leave the man and enter the temple.
- Walk to the shield and get it.
- Play the game.
- Now walk under the statue.
- You are now at the stairs.
- Use <TAB> and look at the dragon note.
- Seems to be some sort of code.Guessed it alread
- y ??. NO !!!.
- Well here's the explenation.
- The R3 is the L1 to R4.
- Just look at the staue third from the right.
- Just look at the staue first from the left.
- Just look at the staue fourth from the right.
-
- The message is :The castle is the gateway to hell.
- Use <TAB> and look at the cloth.Read the text.
- Let's do just that.
- Go to the second statue on the right and look at it.
- Use <TAB> and use the cloth.
- Watch the puzzle.
-
- F oar P ruler.
- for orb ruler,or something like that.
-
- Now walk up the s
- tairs.
- Play the acid game.(no we're not into new beat,we're into the heavy stuff).
- If you finish the game you will find yourself in the ninja initiation room.
- Watch the man in front of you get branded.
- When it is your turn move the arrow to the box behind the man.
- Get one of the scrolls.
- Now move the arrow to the right and jump out of the window.
- Note WEST on the scroll. It could be a direction,but it is part of a name.
- Enter the name ZAC WEST in your MAD.